dc.contributor.advisor | Nolan, Matthew | |
dc.contributor.advisor | Wood, Emma | |
dc.contributor.author | Fischer, Lukas | |
dc.date.accessioned | 2016-11-25T15:38:18Z | |
dc.date.available | 2016-11-25T15:38:18Z | |
dc.date.issued | 2015-11-27 | |
dc.identifier.uri | http://hdl.handle.net/1842/17999 | |
dc.description.abstract | Path integration is the ability to navigate to a goal location without using external
cues, thus relying entirely on self-motion information. To do so, two components of
a path need to be encoded: orientation and distance. While the ability to estimate
distance, called linear path integration, is well established in humans, it is unclear
whether rodents are equally capable of doing so and the underlying neural circuit
mechanisms are only poorly understood. This thesis discusses the development of
a virtual reality system and behavioural task to investigate linear path integration
in mice, and the results obtained from experiments carried out with this system.
The setup provides full control over visual input while de-correlating vestibular
and olfactory signals from location. Manipulations of the translation from physical
to virtual movement can thus be used to probe relative influences of motor related
and visual signals. Chapter 1 reviews the current literature on path integration and
provides a background to the technical setup of the system. Chapter 2 describes
the design and construction of the virtual reality system, its individual components
and the software created to run experiments. It discusses how 3-d modelling
and 3-d printing have successfully been combined to allow rapid development and
production of custom components in different materials. Chapter 3 discusses the
development of behavioural tasks designed to investigate linear path integration.
It shows that by using a simple virtual track design and a carefully monitored
food-deprivation regime, mice can be trained to successfully associate a visually
indicated location with a reward. Chapter 4 describes behavioural experiments carried
out using this virtual linear track. I obtained evidence that mice can estimate
the distance to the rewarded zone reliably using path integration strategies. To
test whether mice rely on motor information or optic flow, I manipulated the gain
between physical movement and virtual movement. My results suggest that mice
primarily rely on motor information for linear path integration. In the final chapter
the results are discussed in the context of other recent work and areas for further
development of the system are identified. | en |
dc.contributor.sponsor | Biotechnology and Biological Sciences Research Council (BBSRC) | en |
dc.language.iso | en | en |
dc.publisher | The University of Edinburgh | en |
dc.subject | linear path integration in mice | en |
dc.subject | virtual reality | en |
dc.subject | food-deprivation regime | en |
dc.subject | motor information | en |
dc.title | Development of virtual environments to investigate path integration in mice | en |
dc.type | Thesis or Dissertation | en |
dc.type.qualificationlevel | Doctoral | en |
dc.type.qualificationname | PhD Doctor of Philosophy | en |
dc.rights.embargodate | 2100-12-31 | en |
dcterms.accessRights | Restricted Access | en |