Playful engagements in product design: developing a theoretical framework for ludo-aesthetic interactions in kitchen appliances
Date
24/11/2016Author
Jalalzadeh Moghadam Shahri, Bahareh
Metadata
Abstract
This research is an investigation into the playful aspects of designed products.
Defining playfulness in products, besides and beyond utilitarian functions and
aesthetics, is at the heart of this thesis. In product design research, playfulness, this
indispensable element of our mediated world, is either superficially limited to visual
seduction or entangled with new technologies that it seems as if play appears as
peripheral. The main objective of this research, therefore, is to understand how play
can be embodied within a product at the design stage.
The research has been supported by a considerable body of literature on the
definition of play, product reviews and qualitative fieldwork studies. The fieldwork
and ethnographic research was conducted in three stages. First, a series of semi-structured
interviews were carried out with second-year product design students at
the Edinburgh College of Art. The aim was to examine their understanding of the
playful aspects in their own interactive design. The second stage was a series of
focus group discussions held with women over the age of 65 to explore how they
understand and interpret playfulness in the context of kitchen appliances, and how
the change of functions may affect their attitudes toward the activities of their
everyday life. Finally, through using a number of ethnographic research methods,
five Edinburgh women, aged between 25 and 35, were observed in their kitchens to
assess their style of cooking and the way they interacted with their chosen household
products.
As a result of these field studies, four main aspects of playfulness in these
interactions were discovered: communicative and social aspects, dynamic and bodily
engagement, the distractive and immersive quality of play and finally, the ‘self-reflective’
aspects of play. The latter is indebted to the idea of ‘ludification of
societies’ proposed by Jos De Mul (2005), who draws attention to the increase of
playful activities in Western societies in the 21st century and the emergence of a new
state of identity, or ‘ludic identity’. In considering this exploration, I have developed
a new framework for the ludo-aesthetics of interaction based on the ‘aesthetics of interaction’ which aims to explain the deeper meanings of playful engagements in
product interactions.
By defining play and reviewing the possibilities of playfulness in products, I have
created a taxonomy of playful products, providing a broad spectrum of play, from
visually and functionally playful to more subtle and hidden agendas, which only can
be highlighted through the active role of users. The findings to emerge from this
study are, firstly, playfulness in product design is not an emotion elicited from using
a product but rather is a mode, with a broad range of interactions, from objective to
subjective, and from personal to social. Second, to assign any attribute of playfulness
to a product without considering the contribution of the user, the socio-cultural
environment of use and the reflective and constructive interactions of users with
products is reductive and superficial. In order to make these findings more tangible
for designers and students in product design, I have visualised four food-related
scenarios by imaginative personas based on the observations I made in the course of
the fieldwork. In addition, I have drawn upon the term ‘replay’ (normally associated
with gaming) to demonstrate that playfulness can occur through recalling the objects
of the past, the culture of reusing and recycling, and retro style.
In essence, this PhD sets the parameters of what designers should be aware of while
dealing with people’s playful interactions with products. It is my belief that such
awareness, as a complementary element of aesthetic interactions, will help designers
to expand their territory of research and widen their scope for design practices.