Computation offloading for algorithms in absence of the Cloud
Mobile cloud computing is a way of delegating complex algorithms from a mobile device to the cloud to complete the tasks quickly and save energy on the mobile device. However, the cloud may not be available or suitable for helping all the time. For example, in a battlefield scenario, the cloud may not be reachable. This work considers neighbouring devices as alternatives to the cloud for offloading computation and presents three key contributions, namely a comprehensive investigation of the trade-off between computation and communication, Multi-Objective Optimisation based approach to offloading, and Queuing Theory based algorithms that present the benefits of offloading to neighbours. Initially, the states of neighbouring devices are considered to be known and the decision of computation offloading is proposed as a multi-objective optimisation problem. Novel Pareto optimal solutions are proposed. The results on a simulated dataset show up to 30% increment in performance even when cloud computing is not available. However, information about the environment is seldom known completely. In Chapter 5, a realistic environment is considered such as delayed node state information and partially connected sensors. The network of sensors is modelled as a network of queues (Open Jackson network). The offloading problem is posed as minimum cost problem and solved using Linear solvers. In addition to the simulated dataset, the proposed solution is tested on a real computer vision dataset. The experiments on the random waypoint dataset showed up to 33% boost on performance whereas in the real dataset, exploiting the temporal and spatial distribution of the targets, a significantly higher increment in performance is achieved.