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Punishment and accuracy level in contests

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Date
2010
Author
Wang, Zhewei
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Abstract
In the literature on contests, punishments have received much less attention than prizes. One possible reason is that punishing the bottom player(s) in a contest where all contestants are not allowed to quit, while effective in increasing contestants' total effort, often violates individual rationality constraints. But what will happen in an open contest where all potential contestants can choose whether or not to participate? In chapter 1, we study a model of this type and allow the contest designer to punish the bottom participant according to their performances. We conclude that punishment is often not desirable (optimal punishment is zero) when the contest designer wants to maximize the expected total effort, while punishment is often desirable (optimal punishment is strictly positive) when the contest designer wants to maximize the expected highest individual effort. In the literature on imperfectly discriminating contests, researchers normally assume that the contest designer has a certain level of accuracy in choosing the winner, which can be represented by the discriminatory power r in the Power Contest Success Function (the Power CSF, proposed by Tullock in 1980). With symmetric contestants, it is well known that increasing accuracy (r) always increases total effort when the pure-strategy equilibrium exists. In chapter 2, we look at the cases where the contestants are heterogeneous in ability. We construct an equilibrium set on r > 0, where a unique pure-strategy equilibrium exists for any r below a critical value and a mixed-strategy equilibrium exists for any r above this critical value. We find that if the contestants are sufficiently different in ability, there always exists an optimal accuracy level for the contest designer. Additionally, as we increase the difference in their abilities, the optimal accuracy level decreases. The above conclusions provide an explanation to many phenomena in the real world and may give guidance in some applications. In chapter 3, we propose the Power Contest Defeat Function (the Power CDF)which eliminates one player out at a time over successive rounds. We show that the Power CDF has the same good qualities as the Power Contest Success Function (the Power CSF) and is more realistic in some cases. We look at both the Power CSF mechanism (selecting winners in sequence) and the Power CDF mechanism (selecting losers in sequence) and show that punishments increase expected total e¤orts signi cantly. More interestingly, we also find that when the contestants' effort levels are different, the Power CDF mechanism is more accurate in finding the correct winner (the one who makes the greatest effort) and the Power CSF mechanism is more accurate in finding the correct loser (the one who makes the smallest effort).
URI
http://hdl.handle.net/1842/4465
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