Curiosity and experience design: developing the desire to know and explore in ways that are sociable, embodied and playful
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Abstract
Curiosity, as a strong motivator for exploration and discovery, has long been an
underexplored but important emotional response in relation to technology. This
research considers that it has great potential to improve many aspects of the user
experience, especially in today’s screen-saturated context. However, engaging
curiosity by novelty and uncertainty may exhaust attentional strength and challenge
usability. Thus, the purpose of this research is to find ways to foster the human trait
of curiosity and avoid its negative effects.
To gain an in-depth understanding of curiosity, the first chapter reviews cross-disciplinary
literature to expand its role in improving user experience. This ranges
from serving as an attention grabber to including the values that contribute to human
survival, thriving, emotional resilience, and personal development. The second
chapter identifies problems in the current curiosity-provoking design methods. The
chapter also emphasises design for supporting active curiosity and avoiding the
creation of purely novel stimuli. This approach is to encourage active curiosity to
develop. To this end, the research proceeds to conduct observational studies at a
museum to broaden our understanding of factors that influence people’s curiosity and
exploration within a screen-mediated context. Based on these observations, I
identified that there are three conceptual elements: sociability, embodiment, and
playfulness.
Through theoretical discussion and reflection upon the design examples, subsequent
three chapters explore the relationship between curiosity and each conceptual
element. The chapters also suggest several design approaches that embrace curiosity
in relation to its social, embodied, and playful nature. These include creating a sense
of co-curiosity, allowing the use of covert and overt curiosity-satisfying strategies,
increasing bodily exploration affordances of the screen for linking curiosity with
embodiment, using metaphors of the body-screen relationship, and developing
possibilities and adding enchanting effects for eliciting playfulness to enrich
curiosity.
In essence, this research enhances our understanding of the user experience from the
perspective of curiosity, and these design suggestions also help to embrace users’
active curiosity in developing sociable, embodied, and playful well-being in the age
of ubiquitous screens.
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