Influence of technology on social interaction and play in autistic children
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Laurie, Margaret Holmes
Abstract
The social and communication differences associated with autism can make
engaging in social play difficult for autistic children. However, it has been suggested
that digital technologies could motivate or inspire autistic children to communicate
with other people and engage in collaborative play. This conflicts with the increasing
concerns from parents and practitioners around the impact of technologies on social
interaction in children and young people, which could be exacerbated in autistic
children due to the aforementioned difficulties in social interaction. This thesis
includes five studies which aim to explore whether and how technology can provide
opportunities for autistic children to engage in social play with peers.
Chapter 1 outlines the context and rationale for exploring the influence of technology
on social play and interaction in autistic children. In neurotypical children, technology
is likely to have small or negligible effects on social development. A number of studies
have shown that features of technology, such as the interface and the software
design, can encourage social interaction. Autism is associated with social differences
and difficulties in social interaction, and a number of technologies have been
designed to teach or mediate social interaction in autistic children, with relative
success. A further number of studies have suggested that autistic children are more
likely to engage in social play and interaction when using digital technologies.
Chapter
2 provides a brief overview of key issues in autism research and justifies some of the
research methodologies chosen in the remainder of the thesis.
Chapter 3 explored how educational practitioners used technology in classrooms with
autistic students. In an online survey, practitioners said that they more frequently used
technology to teach social skills to autistic students, rather than to facilitate peer
interactions. Respondents also said that technologies such as smart boards, tablets,
and computers were used more widely than more recently developed technologies,
such as tangibles and robotics. These results were followed up by focus groups, where practitioners highlighted that different features of interfaces made children
more aware of social partners and could sometimes encourage or inhibit interactions
depending on children’s social interaction style and technological preferences.
According to practitioners, children who were interested in technology would be more
likely to socially benefit from it, than others who were less interested in technology.
Chapters 4 and 5 reported on a design-based research study, in collaboration with
educational practitioners, to explore the influence of different technologies and
classroom environments on children’s social interactions and play. The main finding
was that children interacted differently both with technologies and with other people,
and that different apps and technological interfaces produced unique patterns of
social interactions. Children engaged in more social play with peers while using the
iPad and Code-A-Pillar technologies, and more social play with adults while using
Osmo. Novelty appeared to have the strongest environmental influence on social
interactions in digital environments, even more than creating collaborative spaces
and having practitioners directing children’s social play.
Chapters 6 and 7 compared social play and joint engagement in pairs of children
while they played with digital and non-digital toys and explored the effect of enforced
collaboration. The results showed that children engaged in more social play and joint
engagement when using digital toys. Enforcing collaboration led to more interactive
play and joint engagement in both digital and non-digital conditions. This suggests
that technology itself can strongly mediate social interaction in autistic children,
perhaps more than the children’s own interests and social interaction styles.
Together, the studies within this thesis highlight that there are many ways in which
autistic children engage with other people while using digital technologies, and many
opportunities to foster these interactions in classroom settings. In conclusion, as
summarised in chapter 8, technologies do influence social interaction in autistic
children, but so do children’s social interaction styles and preferences, the wider classroom environment including adult roles, and so do particular technological
interfaces and software. In terms of how technology mediates interaction, it can
provide a socially inclusive space where children can jointly engage with others on
devices and activities which interest them, provide an engaging environment where
others can scaffold interaction (i.e. practitioners), or the technology itself can mediate
child-led interactions through children’s interests.
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