Game semantics for probabilistic modal μ-calculi
dc.contributor.advisor
Simpson, Alex
en
dc.contributor.advisor
Stirling, Colin
en
dc.contributor.author
Mio, Matteo
en
dc.contributor.sponsor
Engineering and Physical Sciences Research Council (EPSRC)
en
dc.date.accessioned
2012-08-07T14:35:33Z
dc.date.available
2012-08-07T14:35:33Z
dc.date.issued
2012-06-25
dc.description.abstract
The probabilistic (or quantitative) modal μ-calculus is a fixed-point logic designed
for expressing properties of probabilistic labeled transition systems (PLTS’s).
Two semantics have been studied for this logic, both assigning to every process
state a value in the interval [0, 1] representing the probability that the property
expressed by the formula holds at the state. One semantics is denotational and
the other is a game semantics, specified in terms of two-player stochastic games.
The two semantics have been proved to coincide on all finite PLTS’s. A first
contribution of the thesis is to extend this coincidence result to arbitrary PLTS’s.
A shortcoming of the probabilistic μ-calculus is the lack of expressiveness required
to encode other important temporal logics for PLTS’s such as Probabilistic
Computation Tree Logic (PCTL). To address this limitation, we extend the logic
with a new pair of operators: independent product and coproduct, and we show
that the resulting logic can encode the qualitative fragment of PCTL. Moreover,
a further extension of the logic, with the operation of truncated sum and its dual,
is expressive enough to encode full PCTL.
A major contribution of the thesis is the definition of appropriate game semantics
for these extended probabilistic μ-calculi. This relies on the definition
of a new class of games, called tree games, which generalize standard 2-player
stochastic games. In tree games, a play can be split into concurrent subplays
which continue their evolution independently. Surprisingly, this simple device
supports the encoding of the whole class of imperfect-information games known
as Blackwell games. Moreover, interesting open problems in game theory, such as
qualitative determinacy for 2-player stochastic parity games, can be reformulated
as determinacy problems for suitable classes of tree games. Our main technical
result about tree games is a proof of determinacy for 2-player stochastic metaparity
games, which is the class of tree games that we use to give game semantics
to the extended probabilistic μ-calculi. In order to cope with measure-theoretic
technicalities, the proof is carried out in ZFC set theory extended with Martin’s
Axiom at the first uncountable cardinal (MAℵ1).
The final result of the thesis shows that the game semantics of the extended
logics coincides with the denotational semantics, for arbitrary PLTS’s. However,
in contrast to the earlier coincidence result, which is proved in ZFC, the proof of
coincidence for the extended calculi is once again carried out in ZFC +MAℵ1 .
en
dc.identifier.uri
http://hdl.handle.net/1842/6223
dc.language.iso
en
dc.publisher
The University of Edinburgh
en
dc.relation.hasversion
M. Mio. A proof system for reasoning about probabilistic concurrent processes. Proof Systems for Program Logics (PSPL) 2010, a LICS 2010 affiliated workshop.
en
dc.relation.hasversion
M. Mio. The equivalence of denotational and game semantics for the probabilistic μ-calculus. In Proceedings of 7th FICS Workshop, Brno, 2010.
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dc.relation.hasversion
M. Mio. Probabilistic Modal -Calculus with Independent Product. In Foundations of Software Science and Computation Structures, volume 6604 of Lecture Notes in Computer Science, pages 290–304. Springer-Verlag Berlin, 2011.
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dc.subject
temoral logic
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dc.subject
game semantics
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dc.title
Game semantics for probabilistic modal μ-calculi
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dc.type
Thesis or Dissertation
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dc.type.qualificationlevel
Doctoral
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dc.type.qualificationname
PhD Doctor of Philosophy
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