Design-led approach for transferring the embodied skills of puppet stop-motion animators into haptic workspaces
dc.contributor.advisor
Lee, John
en
dc.contributor.advisor
Wright, Mark
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dc.contributor.author
Dima, Maria
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dc.date.accessioned
2013-09-25T13:04:19Z
dc.date.available
2013-09-25T13:04:19Z
dc.date.issued
2013-06-28
dc.description.abstract
This design-led research investigates the transfer of puppet stop-motion animators’ embodied
skills from the physical workspace into a digital environment. The approach is to create a
digital workspace that evokes an embodied animating experience and allows puppet stop-motion
animators to work in it unencumbered. The insights and outcomes of the practical
explorations are discussed from the perspective of embodied cognition. The digital workspace
employs haptic technology, an advanced multi-modal interface technology capable of invoking
the tactile, kinaesthetic and proprioceptive senses. The overall aim of this research is to
contribute, to the Human-Computer Interaction design community, design considerations and
strategies for developing haptic workspaces that can seamlessly transfer and accommodate
the rich embodied knowledge of non-digital skillful practitioners.
Following an experiential design methodology, a series of design studies in collaboration
with puppet stop-motion animators led to the development of a haptic workspace prototype
for producing stop-motion animations. Each design study practically explored the transfer of
different aspects of the puppet stop-motion animation practice into the haptic workspace.
Beginning with an initial haptic workspace prototype, its design was refined in each study
with the addition of new functionalities and new interaction metaphors which were always
developed with the aim to create and maintain an embodied animating experience. The
method of multiple streams of reflection was proposed as an important design tool for
identifying, understanding and articulating design insights, empirical results and contextual
considerations throughout the design studies.
This thesis documents the development of the haptic workspace prototype and discusses
the collected design insights and empirical results from the perspective of embodied cognition.
In addition, it describes and reviews the design methodology that was adopted as an
appropriate approach towards the design of the haptic workspace prototype.
en
dc.identifier.uri
http://hdl.handle.net/1842/7866
dc.language.iso
en
dc.publisher
The University of Edinburgh
en
dc.relation.hasversion
Dima M., Lee J., Wright M. 2010. "Exploration of direct bi-manual interaction in digitally mediated stop-motion animation", Proceedings of NordiCHI 2010, Reykjavik, Iceland
en
dc.relation.hasversion
Dima M., Lee J., Wright M. 2010. "Hapty : a Haptically Augmented Animation tool", Extended abstracts, CREATE 2010, Edinburgh, UK
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dc.relation.hasversion
Dima M., Lee J., Wright M. 2009. "Designing a creative interface for character animation: Embodying the qualities of hand practice in the digital process", Doctoral Consortium, British HCI 2009, Cambridge, UK
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dc.relation.hasversion
Dima M., Ulattil A., Cao X., Lee J., Wright M. 2009. "Designing a haptically extended interface for digitally animating 3D articulated characters". Proceedings of EVA London 2009
en
dc.relation.hasversion
Biggs S., Dima M., Ekeus H., Hawksley S., Timmons W., Wright M. 2009. "The H in HCI: Enhancing perception of interaction through the performative", Proceedings of HCI International 2009, Lecture Notes In Computer Science; Vol. 5622, Springer-Verlag
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dc.relation.hasversion
Dima M., Arvind D.K., Lee J., Wright M. 2008. "Haptically extended augmented prototyping", Proceedings of International Symposium for Mixed and Augmented Reality 2008
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dc.subject
haptic
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dc.subject
haptics
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dc.subject
animation
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dc.title
Design-led approach for transferring the embodied skills of puppet stop-motion animators into haptic workspaces
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dc.type
Thesis or Dissertation
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dc.type.qualificationlevel
Doctoral
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dc.type.qualificationname
PhD Doctor of Philosophy
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