Public Art 2.0: developing shared platforms for creativity in public spaces
dc.contributor.advisor
Mulholland, Neil
en
dc.contributor.advisor
Travlou, Penny
en
dc.contributor.advisor
MacDonald, Juliette
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dc.contributor.author
Petrova, Denitsa
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dc.date.accessioned
2017-11-17T11:40:39Z
dc.date.available
2017-11-17T11:40:39Z
dc.date.issued
2016-11-24
dc.description.abstract
This research explores parallels, connections and synergies between public art, artistic
practice beyond the gallery context, and Web 2.0, the Internet platform for user‐ generated
content, online communication medium and host for web-based communities. I look at the
impact, actual and potential, of Web 2.0 on the ways in which public art is made.
Through Web 2.0 a different set of criteria and methods can be established in order
to re-examine the practice of art. What can public art learn from Web 2.0? What are the
possible debates that Web 2.0 can provoke in the field of public art? What novel forms of
audience engagement with, and participation in, public art could be inspired by the
practices of co-creation and sharing integral to Web 2.0? Has the relationship between
artists and audience changed because of Web 2.0? Web 2.0 prompts us to reconsider the
ways in which public art is produced. In my approach I take into consideration that Web 2.0
is useful in expanding the possibilities of public art by providing a unique opportunity for
shared creativity in the public space. I call this field Public Art 2.0.
This study considers the attributes of Web 2.0 as a methodological framework for
public art. It offers a reconsideration of the understanding of the contentious issues
surrounding the practice using Web 2.0 as a platform of shared creativity. To validate this
argument further, this research investigates two case studies: the Big Art Mob (2006) and
the Bubble Project (2002). Both initiatives represent an area where public art and Web 2.0
intersect. This thesis includes a report of findings from qualitative interviews with members
of both projects.
Public Art 2.0 is a hybrid type of practice that borrows from the digital world and
applies the principles of Web 2.0 in the physical space. Public Art 2.0 is a creative space
where changes are welcomed at any time. Public Art 2.0 is open source — a process of
creation, encouraging multi-authorship and shared creativity. Public Art 2.0 is viral — it can be
replicated and re-presented many times by anyone that wishes to do so. Public Art 2.0 is a
platform that anyone can build upon and a process that enhances the ability to create
together.
en
dc.identifier.uri
http://hdl.handle.net/1842/25670
dc.language.iso
en
dc.publisher
The University of Edinburgh
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dc.relation.hasversion
Annual International Conference on Visual and Performance Arts, Athens Institute for Education and Research, 6-9 June 2011, Athens, Greece. Slice and Dice: The Citizen Artist and the Fight for Public Space. Published paper ISBN: 978-960- 9549-65-3
en
dc.relation.hasversion
Journal of Writing in Creative Practice Can You Sleep at Night: Writing Public Art. Published Paper, Volume 2 Issue 3 2009 ISSN: 17535190, 2009
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dc.relation.hasversion
Transilient Boundaries in/of Architecture 30-31 March 2009, University of Edinburgh. Transilient Skyline: Art and Architecture Collaborations. Published Paper ISSN: 0140-5039
en
dc.subject
public art
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dc.subject
social media
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dc.subject
Web 2.0
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dc.title
Public Art 2.0: developing shared platforms for creativity in public spaces
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dc.type
Thesis or Dissertation
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dc.type.qualificationlevel
Doctoral
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dc.type.qualificationname
PhD Doctor of Philosophy
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