Multisyn voices from ARCTIC data for the Blizzard challenge.
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Abstract
This paper describes the process of building unit
selection voices for the Festival Multisyn engine using four ARCTIC datasets, as part of the Blizzard
evaluation challenge. The build process is almost
entirely automatic, with very little need for human
intervention. We discuss the difference in the
evaluation results for each voice and evaluate the
suitability of the ARCTIC datasets for building this
type of voice.
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