Facilitating pretend play in children with autism through interactive, augmented narratives
Item Status
Embargo End Date
Date
Authors
Dragomir, Mihaela
Abstract
Pretend play is a key developmental tool, with its early performance being a predictor
for later language, social interaction and communication skills. The level of these skills
in turn influences an individual’s ability to build social relationships, independence and
integrate into the society
Autistic children, however, show marked impairments in the qualitative and
quantitative use of pretend play compared to typically developing children. Hence,
researchers recommend the development of pretend play as one of the main targets
of educational programs for young autistic children. However, such educational
programs are very rare and those that exist have moderately successful results, at
best.
Recently, technology is gaining popularity for its educational and therapeutic potential
with autistic individuals. A new form of technology that allows physical objects to be
augmented with digital information showed that children pretended more with the
augmented objects compared to when the objects were not augmented. This raised
the question of how can we design technology to facilitate pretend play in autistic
children in the natural, school context, and whether it would help them transfer their
learning to a non-technology setup.
During this research, a series of studies with practitioners, children and researchers
was carried out to understand how pretend play is supported in practice and how to
produce a set of design guidelines for creating technologies to foster pretend play.
Based on those studies, three digital, interactive stories were designed, where children
could change physical objects into food or drinks. Then, to determine whether the
application can help children develop pretend play, it was evaluated on a sample group
of 9 children with autism, joined by a practitioner.
Overall, this research revealed that the proposed application can help children develop
pretend play. Children showed longer, more frequent and complex pretend play acts
after playing with the interactive stories compared to before. Children responded
positively to system’s scaffolding: different types of pretend play acts with some of
them being able to initiate (novel) symbolic play acts not specifically scaffolded by the
system (or the adult) and diverse (unique) acts. Besides, children found the interactive play stories enjoyable with some of the practitioners asking for the tool to be used in
the classroom.
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