Exploring the role of tactical decision games as a novel method of developing medical students’ non-technical skills
dc.contributor.advisor
Wood, Morwenna
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dc.contributor.advisor
Skinner, Janet
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dc.contributor.author
Drummond, Iain Donald
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dc.contributor.sponsor
other
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dc.date.accessioned
2018-03-16T10:28:55Z
dc.date.available
2018-03-16T10:28:55Z
dc.date.issued
2017-07-08
dc.description.abstract
Introduction
Clinical decision-making, situation awareness, task management, and teamwork are
key non-technical skills (NTS) required by junior doctors. However, research has
demonstrated that new doctors have difficulty demonstrating effective NTS
behaviours. Tactical decision games (TDGs) are low-fidelity classroom-based
activities designed to develop proficiency in NTS. They have been used in other
safety-critical industries to develop NTS but their use in undergraduate medical
education has been very limited. This aim of this thesis was to explore the potential
role of TDGs as a novel method of developing final year medical students’ NTS.
Methods
Throughout this thesis a qualitative approach was taken, underpinned by
constructivist epistemology. In the first instance the feasibility and acceptability of
using generic (non-medical) TDGs with groups of final year medical students was
explored. Thereafter, the use of non-medical TDGs and acute care simulation
scenarios to develop NTS was investigated. Acute medical TDGs were developed
with support and guidance from an expert panel. The potential role of medical TDGs
to develop final year medical students’ NTS was then explored. Medical TDGs were
then implemented into the core undergraduate curriculum in the clinical assistantship
programme.
Results
In the feasibility study six key themes emerged from the data: ‘‘the value of non-medical
games’’; ‘‘giving and receiving feedback’’; ‘‘observing and reflecting’’;
‘‘recognizing and understanding NTS’’; ‘‘dealing with uncertainty and ambiguity’’,
and ‘‘introducing TDGs into the curriculum’’. Exploring the use of non-medical
TDGs and acute care simulation to develop NTS, five key themes emerged from the
data: “situation awareness and fixation”; “expectations influencing behaviour”;
“being uncomfortable with uncertainty”; “transmitting and receiving information”
and “working with peers and seniors”. Using acute medical TDGs to develop NTS,
five key themes emerged from the data: “understanding capabilities and
responsibilities of team members”; “prioritising in a busy clinical environment”;
“developing a workable solution”; “relating medical TDGs to clinical experience”
and “introducing medical TDGs into the undergraduate curriculum”. A team of
facilitators were trained and medical TDGs delivered to the full final year cohort in
the clinical assistantship programme.
Discussion and conclusions
This thesis has found that generic and acute medical TDGs represent an exciting
potential method of teaching medical students NTS. TDGs appear to be versatile
activities that can be adapted to meet the needs of participants in different contexts.
As such, the full potential of TDGs in the undergraduate curriculum and beyond
remains to be explored.
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dc.identifier.uri
http://hdl.handle.net/1842/28825
dc.language.iso
en
dc.publisher
The University of Edinburgh
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dc.relation.hasversion
Drummond I, Sheikh G, Skinner J, Wood M. 2016. Exploring the feasibility and acceptability of using tactical decision games to develop final year medical students non-technical skills. Medical Teacher 38: 510-514.
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dc.subject
non-technical skills
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dc.subject
clinical decisions
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dc.subject
tactical decision games
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dc.subject
TDGs
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dc.subject
medical students
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dc.subject
teaching
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dc.title
Exploring the role of tactical decision games as a novel method of developing medical students’ non-technical skills
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dc.type
Thesis or Dissertation
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dc.type.qualificationlevel
Doctoral
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dc.type.qualificationname
MD Doctor of Medicine
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