Design-led approach for transferring the embodied skills of puppet stop-motion animators into haptic workspaces
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Abstract
This design-led research investigates the transfer of puppet stop-motion animators’ embodied
skills from the physical workspace into a digital environment. The approach is to create a
digital workspace that evokes an embodied animating experience and allows puppet stop-motion
animators to work in it unencumbered. The insights and outcomes of the practical
explorations are discussed from the perspective of embodied cognition. The digital workspace
employs haptic technology, an advanced multi-modal interface technology capable of invoking
the tactile, kinaesthetic and proprioceptive senses. The overall aim of this research is to
contribute, to the Human-Computer Interaction design community, design considerations and
strategies for developing haptic workspaces that can seamlessly transfer and accommodate
the rich embodied knowledge of non-digital skillful practitioners.
Following an experiential design methodology, a series of design studies in collaboration
with puppet stop-motion animators led to the development of a haptic workspace prototype
for producing stop-motion animations. Each design study practically explored the transfer of
different aspects of the puppet stop-motion animation practice into the haptic workspace.
Beginning with an initial haptic workspace prototype, its design was refined in each study
with the addition of new functionalities and new interaction metaphors which were always
developed with the aim to create and maintain an embodied animating experience. The
method of multiple streams of reflection was proposed as an important design tool for
identifying, understanding and articulating design insights, empirical results and contextual
considerations throughout the design studies.
This thesis documents the development of the haptic workspace prototype and discusses
the collected design insights and empirical results from the perspective of embodied cognition.
In addition, it describes and reviews the design methodology that was adopted as an
appropriate approach towards the design of the haptic workspace prototype.
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