Simulating fracture in brittle objects and thin shell objects for visual effects
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Authors
Fan, Linxu
Abstract
This doctoral thesis presents a series of studies focused on simulating fractures
within various objects. In the context of fracture simulation, it is crucial to address
collision detection and contact handling, including self-contact, particularly when employing mesh-based methods. However, these methods necessitate the discretization of the domain using volumetric meshes, as opposed to surface meshes commonly used in computer graphics applications. For the sake of simplicity and efficiency, material point method (MPM) is employed for more straightforward discretization. MPM also facilitates automatic contact due to its hybrid Lagrangian/Eulerian representation. Nevertheless, the continuum assumption of MPM prevents the representation of cracks as discontinuities. Additionally, the intricate behaviors of real-world fractures, such as
dynamic bifurcation and merging, require sophisticated explicit geometry processing
methods.
To address these challenges, a novel approach is proposed to implicitly simulate
arbitrary non-manifold cracks by monitoring the evolution of a scalar phase field. The
simulation encompasses two categories of commonly encountered objects: brittle objects and codimensional thin shell objects.
For brittle objects, a combination of elastodynamic continuum mechanical models and rigid-body methods is utilized. The global dynamic motion of fragments is
captured through a rigid-body solver. The impacts computed by this solver, including
contact forces and durations, are then integrated into the MPM framework to update
the phase field. This approach enables the extraction of a non-manifold crack surface
from the phase field, facilitating accurate and robust modeling of material fragment
volumes to enhance fast and rigid shatter effects. To faithfully replicate the natural
patterns of brittle fracture surfaces, fracture details are introduced, incorporating particle damage-time to guide localized perturbations of the crack surface with artistic
control.
Regarding thin shell objects, a hybrid Lagrangian/Eulerian continuum shell formulation is introduced to facilitate arbitrary fracturing. The geometry of thin shell objects
is described using Non-Uniform Rational Basis-Spline (NURBS) surfaces. The kinematics is simplified using a Kirchhoff-Love shell model, followed by compression and
shearing in the normal direction. A coherent crack surface is extracted from the evolving phase field within the co-dimensional manifold. To capture the pronounced discon tinuities of interpolated field quantities near the crack, a moving least squares (MLS)
approximation is applied. To address complex surface geometries, a novel NURBS
patch coupling method is presented, ensuring arbitrary order continuity across the interface.
In summary, the dissertation addresses the intricate challenges of fracture simulation. It thoroughly investigates brittle object fracture and thin-shell object fracture
to achieve generality. The study proposes several innovative approaches to tackle the
issues encountered during the simulation process.
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